Prism is a FPS with an emphasis on solving puzzles using the prism gun which can manipulate the glass texture in the game.  The gun shoots three different color beams, each having a different effect on the glass texture.  The player must navigate their surroundings by combining the abilities of the gun to solve challenging environment puzzles. Prism takes place in a post apocalyptic fantasy world.


Prism was a group project, I collaborated with William Blake Harris, Alyssa Seidl, and Kyle Rodriguez.  Each group member handled various tasks from level design and programming to modelling and texturing. I primarily worked on the initial concept art, designing the ingame UI, modeling several assets and creating UDK packages for importing the models. Our team was very effiecent thanks to the use of agile software development techniques.  In a 10 week period we were able to create a very polished looking level.

In game loading screen.
Original prism gun concept illustration.